Over the past 4 weeks, I’ve been working on an asset for Samsara as part of the UnrealEngine5 SkillsBootcamp at INFINITY27. I chose to create picked from list of assets and I picked the Iron Hook Goad, taking it from concept art through sculpting and texturing to a game-ready prop for this exciting project. Within these concept I decided to be a bit creative and have weapon be fueled from Lava and have this weapon deal not only blugeoning damage but slashing damage.
This has been a wonderful experience! I have learnt so much, and will continue to build on this time by producing more exciting pieces and pushing myself further.
I’d like to express my thanks to Dan Baird for this amazing opportunity, James Rafferty for his invaluable guidance brilliant feedback, and Jonathan Pearmain for his insightful feedback on my concept design and ZBrush work. All their support has been tremendously helpful for growth as an artist.
Rendered in Unreal Engine.
All Materials and textures created by myself within Substance Painter and Substance Designer