I’m an 3D environment artist with good core skills within the 3D pipeline. I have a can-do attitude with a focus on marrying concept art and level design ideas with peers to create game ready assets. I have an excellent knowledge of the hard surface and soft surface modelling and experience in fitting these to variety of 3D project briefs. I’ve also got a clear knowledge of theoretical concepts such as composition, layout and colour management.
Creating 3D Models for Gold Token SA.
Creating models for Gold Token SA
-Zbrush and Maya,
-Making textures in Substance Designer
-Making Foliage in Speedtree.
Making 3D Visual indents
Branding Graphics